1984's Elektronika 60 first build of Tetris

Тетрис

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20th century's definitive puzzle game from the Soviet Union

Pajitnov visiting Bilbao, (Spain)

The Creator

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Alexey Leonidovich Pajitnov

Born in Moscow in 1955, Pajitnov showed early on an affinity and love for puzzles and mathematics. His creation was conceived in the Soviet Academy of Sciences. First: a black and green version for the Elektronika 60. Then, Pajitnov requested an adaptation to the IBM PC. After being copied and distributed among the few people with computers in the URSS, it was licensed by Mirrorsoft in a .

Atari Games' 1988 arcade cabinet version

Journey to the West

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How this game reached us.

More and more Western and Japanese developers started investing in adapting and distributing more versions of Tetris. Even during the era of Gorbachev's perestroika, commercializing Soviet products internationally was an endeavor as bureaucratic as any other imaginable ask in the USSR. Elorg, the former Soviet Union's central organism for import and exports of computer software, seized control of the property. It tightly supervised every business deal and retained a large part of all versions' revenue. Atari would acquire the rights of Tetris for

1989's Nintendo version for the NES

Japan rises

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How it reached your pocket, in more than one way

Nintendo cleverly acquired the rights for all console versions. Atari, its bitter rival, started development for its own console version. After a legal dispute between both companies, Nintendo legally retained the exclusivity of the Tetris license. Atari withdrew its version (developed by its subsidiary Tengen) from the market. A Sega Genesis version was cancelled. A colateral victim of this industry changing legal clash.

Tetris Dreams, by Kristin Leutwyler

A world-wide phenomenon

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The war is over

1989 would represent the year Tetris reached millions of households around the world. Dominating the console market, Nintendo published versions for its NES and Gameboy consoles, which became a huge commercial success: both versions combined sold more than 43 million units worldwide. After the disolution of the Soviet Union, Pajitnov and Henk Rogers founded The Tetris Company, which supervises and licenses all modern Tetris versions. Pajitnov finally saw huge revenue benefits for his creation.

2018's Tetris Effect. Produced by Tetsuya Mizuguchi. Developed by Monstars and Resonair.

Still here

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The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title.

You know what's coming. How about you play some now? Scroll down and see.

Sources and resources

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  • BBC's Tetris - From Russia with Love
  • Electronika 60's first Tetris build screenshot from this video.
  • Tetris for the Nintendo Entertainment System.
  • Alexey Pajitnov's picture from NintendoLife.
  • Tetris Arcade machine by Kichigai Mentat via Wikimedia Commons.
  • Screenshot from Tetris Effect, from Sony.
  • Screenshot from Kristin Leutwyler's Tetris Dream article, from the Scientific American.
  • Tetrominos/Tetrominoes via Tetris.wiki
  • Keycode information from keycode.info.
  • Retrogames.cz
  • Now, play

    Score:0.

    This is an unfinished build. Basic controls are linked to specific keystroks on desktop. Touch controls are also available on mobile.